Summary of 506
Welcome to the end of 506 and quite a few changes! Let's start with the ROS ROS: 506 1. Win 1000 dollars (house 8)** 2. Turn sim into a vampire (house 8)** 3. Lose all children to orphange (house 2)** 4. Win 5000 dollars (Raiders)** 5. Crops die (house 6)** 6. Green Thumb (Start veggie garden of d6 plots) 3 (House 7)** 7. House burns down (house 6) (3 sims die)** 8. Have a fight (House 2)** 9. House burns down (House 7) (6 sims die) ** 10. Move in new family ***** We started the first two months being pretty laid back considering. but of course that didn't last long, not with my rolls lol. If I am being honest everything about year 506 was fairly calm. Of course sims died but it didn't seem like so much because it was a lot at one time.. Roll 8 was actually suppose to be 7 sims die but for story purposes I didn't do that and just kill the three people that needed to die. This round really cut down on the amount of people I am play...
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